AI Insights · Timothy · December 2022
Top 5 Sports Games Performance in Chile - Q4 2022
Discover the performance trends of the top 5 sports games on a unified platform in Chile during Q4 2022, including key metrics on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 sports games on a unified platform in Chile demonstrated diverse performance trends across key metrics such as downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look into the market dynamics of these popular titles.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw significant growth in weekly revenue, starting at approximately $16.6K and peaking at $45K by the end of December. Weekly downloads also showed a notable increase, beginning at around 16.1K and reaching a high of 55.1K in late November. Active users followed a similar upward trend, rising from 250.6K to an impressive 638.9K by the end of the quarter.
eFootball™ 2024 by KONAMI experienced a steady rise in weekly revenue, beginning at $7K and reaching nearly $14.8K by the last week of December. Downloads started at 3.8K and increased to about 8.4K. Active users remained relatively stable, fluctuating slightly around the 180K mark, with a peak of 200.5K in the final week of the quarter.
Dream League Soccer 2024 from First Touch Games Ltd. showed consistent performance in weekly revenue, starting at $6.9K and peaking at $10.7K. Downloads saw a steady increase from 8.4K to 11.7K. Active users displayed a gradual rise, starting from 90.8K and reaching 100K by the end of December.
Tennis Clash:Sports Stars Game by Wildlife Studios had a varied performance in weekly revenue, peaking at $8.7K in late September before experiencing fluctuations, ending the quarter at $6.7K. Downloads saw a significant drop from 6.3K to 3.5K mid-quarter before recovering to 6.2K by the end of December. Active users decreased from 64.6K to 57.7K over the same period.
Top Eleven Be a Soccer Manager from Nordeus maintained relatively stable weekly revenue, starting at $6.3K and ending at $5.7K. Downloads showed a gradual increase from 2.7K to 3.6K. Active users fluctuated slightly, beginning at 23.6K and closing the quarter at 26.4K.
For more detailed insights and data on app performance, visit Sensor Tower.